http://www.iquebrew.org/api.php?action=feedcontributions&user=TheHackerBoi.apk&feedformat=atomiQueBrew - User contributions [en]2024-03-29T02:30:01ZUser contributionsMediaWiki 1.35.2http://www.iquebrew.org/index.php?title=IQue_Card&diff=1417IQue Card2021-12-23T07:16:40Z<p>TheHackerBoi.apk: /* Clones */ added and</p>
<hr />
<div>{{DISPLAYTITLE:iQue Card}}<br />
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]<br />
<br />
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.<br />
<br />
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.<br />
<br />
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]<br />
<br />
== DOOKIE ==<br />
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.<br />
<br />
== Clones ==<br />
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.<br />
The iQue Card uses 100nF capacitors on all 6 Placements. <br />
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M)(untested) and ST NAND512-A (128M, 256M, 512M, 1G)(all untested). <br />
<br />
The clone PCB's used during testings of K9F1208U0M (64M) and K9K1G08UOM (128M) have been made by HDR.<br />
<br />
<br />
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie<br />
<br />
== Pinout ==<br />
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! Pin #<br />
! Name<br />
! Function<br />
|-<br />
| 1 || GND || Power<br />
|-<br />
| 2 || /WP || Write Protect<br />
|-<br />
| 3 || /WE || Write Enable<br />
|-<br />
| 4 || ALE || Address Latch Enable<br />
|-<br />
| 5 || CLE || Command Latch Enable<br />
|-<br />
| 6 || VCC || Power (3.3v)<br />
|-<br />
| 7 || /CE || Chip Enable<br />
|-<br />
| 8 || /RE || Read Enable<br />
|-<br />
| 9 || R/B || Read/Busy<br />
|-<br />
| 10 || N/C || Not Connected<br />
|-<br />
| 11 || N/C || Not Connected<br />
|-<br />
| 12 || IO7 || Data Input/Output 7<br />
|-<br />
| 13 || IO6 || Data Input/Output 6<br />
|-<br />
| 14 || IO5 || Data Input/Output 5<br />
|-<br />
| 15 || IO4 || Data Input/Output 4<br />
|-<br />
| 16 || GND || Power<br />
|-<br />
| 17 || VCC || Power (3.3v)<br />
|-<br />
| 18 || IO3 || Data Input/Output 3<br />
|-<br />
| 19 || IO2 || Data Input/Output 2<br />
|-<br />
| 20 || IO1 || Data Input/Output 1<br />
|-<br />
| 21 || IO0 || Data Input/Output 0<br />
|-<br />
| 22 || GND || Power<br />
|}<br />
<br />
[[Category:Hardware]]</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=IQue_Card&diff=1416IQue Card2021-12-23T07:13:35Z<p>TheHackerBoi.apk: /* Clones */ added info not avalable 22.12.2021</p>
<hr />
<div>{{DISPLAYTITLE:iQue Card}}<br />
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]<br />
<br />
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.<br />
<br />
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.<br />
<br />
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]<br />
<br />
== DOOKIE ==<br />
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.<br />
<br />
== Clones ==<br />
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.<br />
The iQue Card uses 100nF capacitors on all 6 Placements. <br />
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M)(untested) and ST NAND512-A (128M, 256M, 512M, 1G)(all untested). <br />
<br />
The clone PCB's used during testings of K9F1208U0M (64M) K9K1G08UOM (128M) have been made by HDR.<br />
<br />
<br />
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie<br />
<br />
== Pinout ==<br />
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! Pin #<br />
! Name<br />
! Function<br />
|-<br />
| 1 || GND || Power<br />
|-<br />
| 2 || /WP || Write Protect<br />
|-<br />
| 3 || /WE || Write Enable<br />
|-<br />
| 4 || ALE || Address Latch Enable<br />
|-<br />
| 5 || CLE || Command Latch Enable<br />
|-<br />
| 6 || VCC || Power (3.3v)<br />
|-<br />
| 7 || /CE || Chip Enable<br />
|-<br />
| 8 || /RE || Read Enable<br />
|-<br />
| 9 || R/B || Read/Busy<br />
|-<br />
| 10 || N/C || Not Connected<br />
|-<br />
| 11 || N/C || Not Connected<br />
|-<br />
| 12 || IO7 || Data Input/Output 7<br />
|-<br />
| 13 || IO6 || Data Input/Output 6<br />
|-<br />
| 14 || IO5 || Data Input/Output 5<br />
|-<br />
| 15 || IO4 || Data Input/Output 4<br />
|-<br />
| 16 || GND || Power<br />
|-<br />
| 17 || VCC || Power (3.3v)<br />
|-<br />
| 18 || IO3 || Data Input/Output 3<br />
|-<br />
| 19 || IO2 || Data Input/Output 2<br />
|-<br />
| 20 || IO1 || Data Input/Output 1<br />
|-<br />
| 21 || IO0 || Data Input/Output 0<br />
|-<br />
| 22 || GND || Power<br />
|}<br />
<br />
[[Category:Hardware]]</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=IQue_Card&diff=1415IQue Card2021-12-22T22:38:01Z<p>TheHackerBoi.apk: Added info about SKSA and who made the PCB</p>
<hr />
<div>{{DISPLAYTITLE:iQue Card}}<br />
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]<br />
<br />
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.<br />
<br />
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.<br />
<br />
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]<br />
<br />
== DOOKIE ==<br />
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.<br />
<br />
== Clones ==<br />
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.<br />
The iQue Card uses 100nF capacitors on all 6 Placements. <br />
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M) and ST NAND512-A (128M, 256M, 512M, 1G).<br />
<br />
The clone PCB's used during testings of (Chip Models PLZ edit) have been made by HDR.<br />
<br />
<br />
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie<br />
<br />
== Pinout ==<br />
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! Pin #<br />
! Name<br />
! Function<br />
|-<br />
| 1 || GND || Power<br />
|-<br />
| 2 || /WP || Write Protect<br />
|-<br />
| 3 || /WE || Write Enable<br />
|-<br />
| 4 || ALE || Address Latch Enable<br />
|-<br />
| 5 || CLE || Command Latch Enable<br />
|-<br />
| 6 || VCC || Power (3.3v)<br />
|-<br />
| 7 || /CE || Chip Enable<br />
|-<br />
| 8 || /RE || Read Enable<br />
|-<br />
| 9 || R/B || Read/Busy<br />
|-<br />
| 10 || N/C || Not Connected<br />
|-<br />
| 11 || N/C || Not Connected<br />
|-<br />
| 12 || IO7 || Data Input/Output 7<br />
|-<br />
| 13 || IO6 || Data Input/Output 6<br />
|-<br />
| 14 || IO5 || Data Input/Output 5<br />
|-<br />
| 15 || IO4 || Data Input/Output 4<br />
|-<br />
| 16 || GND || Power<br />
|-<br />
| 17 || VCC || Power (3.3v)<br />
|-<br />
| 18 || IO3 || Data Input/Output 3<br />
|-<br />
| 19 || IO2 || Data Input/Output 2<br />
|-<br />
| 20 || IO1 || Data Input/Output 1<br />
|-<br />
| 21 || IO0 || Data Input/Output 0<br />
|-<br />
| 22 || GND || Power<br />
|}<br />
<br />
[[Category:Hardware]]</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=IQue_Card&diff=1414IQue Card2021-12-22T22:15:50Z<p>TheHackerBoi.apk: /* Clones */ info about Capacitors</p>
<hr />
<div>{{DISPLAYTITLE:iQue Card}}<br />
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]<br />
<br />
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.<br />
<br />
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.<br />
<br />
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]<br />
<br />
== DOOKIE ==<br />
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.<br />
<br />
== Clones ==<br />
<br />
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.<br />
The iQue Card uses 100nF capacitors on all 6 Placements. <br />
<br />
<br />
<br />
Source Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie<br />
<br />
== Pinout ==<br />
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! Pin #<br />
! Name<br />
! Function<br />
|-<br />
| 1 || GND || Power<br />
|-<br />
| 2 || /WP || Write Protect<br />
|-<br />
| 3 || /WE || Write Enable<br />
|-<br />
| 4 || ALE || Address Latch Enable<br />
|-<br />
| 5 || CLE || Command Latch Enable<br />
|-<br />
| 6 || VCC || Power (3.3v)<br />
|-<br />
| 7 || /CE || Chip Enable<br />
|-<br />
| 8 || /RE || Read Enable<br />
|-<br />
| 9 || R/B || Read/Busy<br />
|-<br />
| 10 || N/C || Not Connected<br />
|-<br />
| 11 || N/C || Not Connected<br />
|-<br />
| 12 || IO7 || Data Input/Output 7<br />
|-<br />
| 13 || IO6 || Data Input/Output 6<br />
|-<br />
| 14 || IO5 || Data Input/Output 5<br />
|-<br />
| 15 || IO4 || Data Input/Output 4<br />
|-<br />
| 16 || GND || Power<br />
|-<br />
| 17 || VCC || Power (3.3v)<br />
|-<br />
| 18 || IO3 || Data Input/Output 3<br />
|-<br />
| 19 || IO2 || Data Input/Output 2<br />
|-<br />
| 20 || IO1 || Data Input/Output 1<br />
|-<br />
| 21 || IO0 || Data Input/Output 0<br />
|-<br />
| 22 || GND || Power<br />
|}<br />
<br />
[[Category:Hardware]]</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=IQue_Card&diff=1413IQue Card2021-12-22T22:12:19Z<p>TheHackerBoi.apk: Added Subtab "Clones"</p>
<hr />
<div>{{DISPLAYTITLE:iQue Card}}<br />
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]<br />
<br />
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.<br />
<br />
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.<br />
<br />
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]<br />
<br />
== DOOKIE ==<br />
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.<br />
<br />
== Clones ==<br />
<br />
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.<br />
<br />
<br />
Source Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie<br />
<br />
== Pinout ==<br />
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]<br />
<br />
{| class="wikitable"<br />
|-<br />
! Pin #<br />
! Name<br />
! Function<br />
|-<br />
| 1 || GND || Power<br />
|-<br />
| 2 || /WP || Write Protect<br />
|-<br />
| 3 || /WE || Write Enable<br />
|-<br />
| 4 || ALE || Address Latch Enable<br />
|-<br />
| 5 || CLE || Command Latch Enable<br />
|-<br />
| 6 || VCC || Power (3.3v)<br />
|-<br />
| 7 || /CE || Chip Enable<br />
|-<br />
| 8 || /RE || Read Enable<br />
|-<br />
| 9 || R/B || Read/Busy<br />
|-<br />
| 10 || N/C || Not Connected<br />
|-<br />
| 11 || N/C || Not Connected<br />
|-<br />
| 12 || IO7 || Data Input/Output 7<br />
|-<br />
| 13 || IO6 || Data Input/Output 6<br />
|-<br />
| 14 || IO5 || Data Input/Output 5<br />
|-<br />
| 15 || IO4 || Data Input/Output 4<br />
|-<br />
| 16 || GND || Power<br />
|-<br />
| 17 || VCC || Power (3.3v)<br />
|-<br />
| 18 || IO3 || Data Input/Output 3<br />
|-<br />
| 19 || IO2 || Data Input/Output 2<br />
|-<br />
| 20 || IO1 || Data Input/Output 1<br />
|-<br />
| 21 || IO0 || Data Input/Output 0<br />
|-<br />
| 22 || GND || Power<br />
|}<br />
<br />
[[Category:Hardware]]</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1393Controller2021-03-14T13:47:28Z<p>TheHackerBoi.apk: /* Controller Polling */ replaced usinh with using</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Both Captures were done on the iQue Player using the iQue MSK [https://github.com/TheHackerBoi-apk/iQue-Mehrspieler-Kiste Project].<br />
<br />
Top: Horipad mini<br />
<br />
Bottom: OEM N64 Controller<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.<br />
<br />
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1392Controller2021-03-14T13:46:29Z<p>TheHackerBoi.apk: </p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Both Captures were done on the iQue Player usint the iQue MSK [https://github.com/TheHackerBoi-apk/iQue-Mehrspieler-Kiste Project].<br />
<br />
Top: Horipad mini<br />
<br />
Bottom: OEM N64 Controller<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.<br />
<br />
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1391Controller2021-03-14T10:51:54Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Top:N64 <br />
<br />
Bottom: iQue Player<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.<br />
<br />
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1390Controller2021-03-14T10:51:11Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Top:N64 <br />
<br />
Bottom: iQue Player<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.<br />
<br />
This change causes that the iQue Player Polls the controllers at the same time unlike a regular N64.</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1389Controller2021-03-14T10:50:58Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Top:N64 <br />
<br />
Bottom: iQue Player<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.<br />
This change causes that the iQue Player Polls the controllers at the same time unlike a regular N64.</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1388Controller2021-03-14T10:48:45Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Top:N64 <br />
<br />
Bottom: iQue Player<br />
<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1387Controller2021-03-14T10:48:24Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
<br />
Top:N64 <br />
Bottom: iQue Player<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1386Controller2021-03-14T10:47:11Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
Top:N64 <br />
Bottom: iQue Player<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1385Controller2021-03-14T10:45:25Z<p>TheHackerBoi.apk: /* Controller Polling */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
Top:N64 <br />
Bottom: iQue Player<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SOC therefore the iQue Player Polls the controllers at the same time unlike a regular N64</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1384Controller2021-03-14T10:44:14Z<p>TheHackerBoi.apk: </p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==<br />
[[File:Pools.png]]<br />
Top:N64 <br />
Bottom: iQue Player<br />
<br />
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SOC therefore the iQue Player Polls the controllers at different times as a regular N64</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=File:Pools.png&diff=1383File:Pools.png2021-03-14T10:39:44Z<p>TheHackerBoi.apk: Just that</p>
<hr />
<div>Just that</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1382Controller2021-03-14T10:38:43Z<p>TheHackerBoi.apk: </p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].<br />
<br />
== Controller Polling ==</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Controller&diff=1381Controller2021-03-13T08:33:55Z<p>TheHackerBoi.apk: /* Controller Pinout */</p>
<hr />
<div>== Controllers ==<br />
[[File:Controllers.png]]<br />
<br />
[[File:Controllers.jpg]]<br />
<br />
[[File:ControllersBundles.jpg]]<br />
<br />
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.<br />
<br />
== Controller Pinout ==<br />
[[File:Controller_Pinout.jpg]]<br />
<br />
They are nothing more (or less) than a N64 original controller.<br />
<br />
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].</div>TheHackerBoi.apkhttp://www.iquebrew.org/index.php?title=Video_cable&diff=1380Video cable2021-03-13T08:01:05Z<p>TheHackerBoi.apk: /* S-Video Signal */</p>
<hr />
<div>== Video Cable Pinout ==<br />
[[File:Pinout.jpg]]<br />
<br />
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source. <br />
{| class="wikitable"<br />
|-<br />
! Pin N.<br />
! Description<br />
|-<br />
| 1<br />
| Controller # 3 input<br />
|-<br />
| 2<br />
| Y (S-Video) <br />
|-<br />
| 3<br />
| GND (Video)<br />
|-<br />
| 4<br />
| GND (Audio)<br />
|-<br />
| 5<br />
| Audio L <br />
|-<br />
| 6<br />
| GND <br />
|-<br />
| 7<br />
| USB Data +<br />
|-<br />
| 8<br />
| Power input + <br />
|-<br />
| 9<br />
| Power input + <br />
|-<br />
| 10<br />
| Power input - <br />
|-<br />
| 11<br />
| Power input -<br />
|-<br />
| 12<br />
| USB Data -<br />
|-<br />
| 13<br />
| GND (Audio) <br />
|-<br />
| 14<br />
| Audio R <br />
|-<br />
| 15<br />
| Video Composite <br />
|-<br />
| 16<br />
| C (S-Video) <br />
|-<br />
| 17<br />
| Controller # 2 input <br />
|-<br />
| 18<br />
| Controller # 4 input<br />
|}<br />
<br />
<br />
== S-Video Signal ==<br />
[[File:Cable_multi.jpg]]<br />
<br />
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.<br />
<br />
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22331&p=327957 here].</div>TheHackerBoi.apk